Game Programming Journey Monthly – October 2019

Progress Zooid Engine Added separate draw list for rendering depth shadow map. There was some issue with shadow rendering on the engine before, which used the same draw list for drawing the actual scene. This implementation caused some problems where shadows will not be rendered in the place should be in shadow since the occluder… Continue reading Game Programming Journey Monthly – October 2019

Game Programming Journey Monthly – September 2019

Progress Zooid Engine Imported Crytek Sponza to the engine format. I got the Crytek Sponza scene model from McGuire Computer Graphics Archive. I still need to implement a lot of stuff in this scene: better CSM, bump mapping, and anti-aliasing.Improved the engine's model parser. For the Sponza scene to be able to load in the… Continue reading Game Programming Journey Monthly – September 2019