Game Programming Monthly Journey – September 2019

Progress Zooid Engine Imported Crytek Sponza to the engine format. I got the Crytek Sponza scene model from McGuire Computer Graphics Archive. I still need to implement a lot of stuff in this scene: better CSM, bump mapping, and anti-aliasing.Improved the engine's model parser. For the Sponza scene to be able to load in the… Continue reading Game Programming Monthly Journey – September 2019