Game Programming Journey Monthly – July 2019

Progress Zooid Engine: Implemented working SSAO (Screen-space Ambient Occlusion) in Deferred Rendering.Zooid Engine: Optimize GBuffer texture memory usages, set proper texture format for each GBuffer output.Zooid Engine: Implemented culling for spotlight and point light. If the light being culled, it will be excluded from scene lighting calculation in the scene and the shadow map will… Continue reading Game Programming Journey Monthly – July 2019