Game Programming Journey Monthly – June 2019

Progress Zooid Engine: Simple Render Graph System. This is a really simple system for now. Render Graph can contain multiple render passes. Each pass has input and output. Currently, input and output on the render graph only limited to Frame Buffer and Texture Buffer.Zooid Engine: Implemented Deferred Shading using simple render graph. It is working… Continue reading Game Programming Journey Monthly – June 2019