Implementing Lua Scripting and Visual Scripting for Game Engine (Part 2)

At last, I finished the second part of this post. This is the second part of “Implementing Lua Scripting and Visual Scripting for Game Engine”. Check part 1. This part will cover the hardest part and will be hard to explain. If you don’t get the first idea when you read it (me too! Damn!… Continue reading Implementing Lua Scripting and Visual Scripting for Game Engine (Part 2)

Implementing Lua Scripting and Visual Scripting for Game Engine (Part 1)

Scripting is part of a game engine that makes really easy to implement gameplay of a certain game. Many of game engine nowadays really depends on Scripting, for example, Unity3D with its C#, Javascript and Boo; and Unreal Engine 4 with its Blueprint system. Visual scripting (like UE4) is a way to script your gameplay… Continue reading Implementing Lua Scripting and Visual Scripting for Game Engine (Part 1)