Visual Scripting for Game Engine (C++, Python, Maya, and Qt)

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As part of Game Engine Tool Development class. I and another student (Jonathan – http://www.digitaldepths.co.nf/) created visual scripting capability for USC’s in-house game engine, PrimeEngine. This is the third milestone of the class project. These are videos showing our demo of the project. The first video, we tried to make an object/pawn/actor moving based on… Continue reading Visual Scripting for Game Engine (C++, Python, Maya, and Qt)