Implementing Lua Scripting and Visual Scripting for Game Engine (Part 2)

At last, I finished the second part of this post. This is the second part of “Implementing Lua Scripting and Visual Scripting for Game Engine”. Check part 1. This part will cover the hardest part and will be hard to explain. If you don’t get the first idea when you read it (me too! Damn!… Continue reading Implementing Lua Scripting and Visual Scripting for Game Engine (Part 2)

Implementing Lua Scripting and Visual Scripting for Game Engine (Part 1)

Scripting is part of a game engine that makes really easy to implement gameplay of a certain game. Many of game engine nowadays really depends on Scripting, for example, Unity3D with its C#, Javascript and Boo; and Unreal Engine 4 with its Blueprint system. Visual scripting (like UE4) is a way to script your gameplay… Continue reading Implementing Lua Scripting and Visual Scripting for Game Engine (Part 1)

Visual Scripting for Game Engine (C++, Python, Maya, and Qt)

Featured Video Play Icon

As part of Game Engine Tool Development class. I and another student (Jonathan – http://www.digitaldepths.co.nf/) created visual scripting capability for USC’s in-house game engine, PrimeEngine. This is the third milestone of the class project. These are videos showing our demo of the project. The first video, we tried to make an object/pawn/actor moving based on… Continue reading Visual Scripting for Game Engine (C++, Python, Maya, and Qt)

Book Review: Design Patterns for Dummies

I have had an ill judgment about the book which title “*** for Dummies”. I thought Pfttt… who needs books like that. I’m no dummy, I’m pro. Well, when I opened my mind and read this book titled “Design Patterns for Dummies”, hey, this book is not that bad, even it’s good for both beginner… Continue reading Book Review: Design Patterns for Dummies

Grimm Odds (2015)

https://www.youtube.com/watch?v=iZmKkiI1_1Y A Survival Adventure Games by Batavian Studio. The game is never released, because of the studio already shut down. Responsibility : Working as UI Programmer, mostly working with C++ code and Unreal Motion Graphics (UMG)Implementing all UI based on UI Design

Onyonyo (2013-2014)

https://www.youtube.com/watch?v=FTKy2KzzzKQ&t=182s An arcade game about math, pathfinding, and food. Onyonyo This game tells about an alien that wants to search recipes over the galaxy, and it ends up on earth, explore culinary life on earth. This game was developed using Unity3D for mobile, especially Android. I worked in a team named “Nameless Studio” when developing… Continue reading Onyonyo (2013-2014)