A game about math and pathfinding. This game has a very simple mechanism. The player must find a path (one way of several possible ways). Every level is designed uniquely. This game was developed in a hackathon event in 2013 from TechInAsia. We (me and my friend, Martha) worked in this game two full days. In the development phase of this game, we used Unity3D and C# as language. I helped to implement game logic, designing several levels and making art for the user interface. As a programmer, it was hard for me to make the art, you can see the raw part of the game interface.
Everyone who loves the old game knows Lunar Lander. Rocket-Lander We made a clone game of it. This game has many enhancements from the original game, both in arts and levels. To develop this game, the team consisted of a programmer, an artist (great art result from Frilla, as you can see in the image) and a sound/music designer (also great sound effect and music from Rio). This game is our first release in store for a smartphone. For the first time, we developed this game using Marmalade Studio and C++. But accidentally, our sources file vanished without any data backup (in this time, I barely used Git as code repository). After the accident, we redeveloped it using Unity3D and C#.