Implementing Lua Scripting and Visual Scripting for Game Engine (Part 1)

Scripting is part of a game engine that makes really easy to implement gameplay of a certain game. Many of game engine nowadays really depends on Scripting, for example, Unity3D with its C#, Javascript and Boo; and Unreal Engine 4 with its Blueprint system. Visual scripting (like UE4) is a way to script your gameplay… Continue reading Implementing Lua Scripting and Visual Scripting for Game Engine (Part 1)