Navigation Mesh in Game Engine (C++) Posted on March 16, 2017July 1, 2019 by ahmadfau. Reading Time: < 1 min While studying at USC, I implemented Navigation Mesh and A* for pathfinding for USC’s in-house engine, PrimeEngine. This demo is made for assignment for Game Engine class. Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window) Related